Overview
| Donor: | European Commission (EC) - Erasmus+ |
| Application procedure: | Online Application |
| Donor base: | Belgium |
| Reference number: | ERASMUS-EDU-2026-POL-EXP-T07-VET-BS |
| Eligible applicants: | Non-Profit Organisation, Social Business |
| Deadline: | 08.04.2026 |
Financial details
| Grant size: | Medium - up to $1,000,000 |
| Minimum grant size: | - |
| Total available budget: | 5.000.000€ |
| Funding type: | Grants |
| Maximum grant size: | 1.000.000€ |
| Funding ratio: | up to 100% |
Sectors
- Capacity Building
- Education
- Research, Technology & Innovation
Project Locations
Asia
Turkey
Europe
Albania, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Hungary, Kosovo, Latvia, Lithuania, Montenegro, North Macedonia, Poland, Romania, Serbia, Slovakia, Slovenia
Description
1) Objective
Projects under this topic will aim to foster the application of (ethical, transparent, and explainable) AI-based PLPs at school education and initial VET level, specifically addressing learners at EQF levels 1 to 4. The projects should target one or more of the basic skills focusing on the priorities below (projects should show awareness of all priorities, but the depth and focus can vary depending on the project’s scope):
- Support the deployment of AI-powered PLPs for basic skills development: leveraging PLPs that use AI, machine learning, or other innovative methods to tailor learning journey, content and pace to individual learners’ needs.
- Improve basic skills acquisition: improving learners’ skills in the basic skills set, as laid out in the Action Plan on Basic Skills, to enhance their learning process and increase their employability and participation in society, through an interdisciplinary approach.
- Measure the improvement of basic skills education: learning progress and basic skills development should be made measurable through student and teacher dashboards and learning analytics, complemented by systematic feedback collection from learners and educators.
- Enhance innovative pedagogies and approaches, by supporting adaptive, data-driven teaching, learning, and assessment methods (such as micro-learning and competency-based progress) enabling schools to foster effective, learner-centred, and inclusive environments that strengthen basic skills, to enhance the effectiveness education and training for basic skills provision.
- Foster a level-playing field among learners: proposing innovative pedagogical approaches to use AI-based PLPs in a collaborative environment that supports learners at different levels of attainment to progress together and inclusively towards shared learning goals.
- Promote an effective and ethical use of AI in education, ensuring the AI systems used are transparent, explainable, ethical and in accordance with European data and privacy regulations.
2) Eligibility
Applicants must be legal entities (public or private bodies) active in the field of education and training, research and innovation or in the world of work
3) Location
Activities must take place in EU Member States or third countries associated to the Programme.
4) Budget
Total available funding is €5,000,000. Grants may range up to €1,000,000.
5) Application
Proposals must be submitted electronically via the Funding & Tenders Portal Electronic Submission System (accessible via the Topic page in the Search Funding & Tenders). Paper submissions are NOT possible. The application deadline is 8 April 2026.

